Kaipara Tag Rules


Module Guidelines


​​​​​​​The Basics

  • Tag Football is a NON CONTACT game derived from the sport of rugby league. All players note contact will not be tolerated.
  • Maximum of 8 players at any one time.
  • No RING INS are allowed from other teams, if you are found to have unregistered players playing you will be automatically disqualified from that round
  • Defender must remove one or both tags to stop attacker’s progress. The player then holds up the tag and drops it to the ground, at the point of the tag, marking where the play the ball should occur.
  • There is one marker at the play the ball.
  • Defending players are onside seven metres from the play the ball.
  • Defensive line can move forward only when dummy half touches the ball. Dummy half can run and be tagged with the ball.
  • Six tags/plays are allowed to promote ball before changeover.
  • An attacker (player in possession of the ball) must stop and play the ball if he is in possession with only one tag on.
  • The only persons able to promote the ball with one tag on are the dummy half, and the player taking the tap, providing they do not take more than one step with the ball.
  • A knock back is play on. Knock on - advantage rule applies.
  • The game is non-contact. The attacker cannot deliberately bump into a defender. A defender cannot change direction and move into the attacker’s path. Whoever initiates contact will be penalised. The onus is on the attacking player to avoid the defender.
  • The ball carrier is not allowed to protect or cover his tag or fend off defenders.
  • A try is awarded to the attacking team when they ground the ball on or over the try line.
  • A two point try is awarded when the ball is grounded in the 5 metre two point zone in middle of each try line. The ball cannot be passed once the ball carrier crosses the try line. Penalty. The ball carrier cannot run back into the field of play after crossing the try line. Handover at the 5m line.
  • Simultaneous tag is play on. The referee judges this pass which is allowed and calls “play on”. Advantage to the attacking team.
  • An attacker may pass the ball when he/she is over his/her own defending try line to a team mate who may run the ball out. If the ball is dropped, a line drop out will be ruled. A player in possession may run behind his/her own defending try line and back out into the field of play.
  • Players can dive to score a try, however, if this player touches the ground with the knees or arms before the try line or slides across the line and a defender is within tagging distance a try is disallowed and a tag is counted.
  • At a kick in general play, an attacking player can dive or take possession of the ball after the ball has crossed the plane of the try line, and before it touches the ground, and then ground the ball for a try.  If a defending player touches the ball, after it crosses the plane of the try line, the ball is immediately dead and play will restart with a tap at the centre of the 10m line.


Kicking

  • A team may kick the ball before the initial tag is made on any play, e.g. a team who picks up the ball in general play from a kick off, knock- on, loose ball etc. may kick the ball before being tagged.
  • Kicks in general play cannot be above the shoulder height of the referee. Attacking team cannot dive on a ball kicked in general play, but may kick on.
  • Kick offs: If the ball lands in the field of play and then travels across the try line, a player who was inside the field of play at the kick off, may catch the ball after it crosses the plane of the try line and before it hits the ground, and run the ball back into the field of play.
  • Line Drop Outs: If the ball lands in the field of play and then travels across the try line, whether touched or not by the receiving team, a line dropout occurs
  • If the ball is kicked or passed into the referee, the referee will order a changeover where he was struck.


Misconduct

  • Unsportsmanlike conduct covers the behaviour and attitude of players on the field and may result in penalty, sin bin or dismissal.
  • New Zealand Tag Football Incorporated has the right and will hand out lengthy penalties for fighting.

AMMENDMENTS & ADDITIONS TO NZTFI RULEBOOK 2011, EDITION 2

Glossary:

Surrender Tags – An attacking player in possession may not become stationary, with or without body movement and surrender tags while in possession of the ball. The ball must be kept in motion at all times.

50/10 Kick – A kick in general play, from before the halfway, which bounces into touch beyond the 10metre line and before the corner marker. Kicking team restarts play 10metres in field on the 10metre line.

Extra Time/Drop Off – To determine the result of a drawn match, at the end of normal time, two (2) players will drop off from each team. Five (5) minutes “golden point” extra time will be played. First team to score wins. However, if a team scores from the kick off in the first set, the other team has right of reply. If no score in first 5 minutes, one (1) more player will drop off from each team and play will continue until a try is scored. Substitutions may be made during extra time. Mixed composition: no more than three (3) male players on field during extra time.


Scoring:

From a kick in general play, if the ball crosses the plane of the try line and before it touches the ground, the ball may be grounded for a try by an attacking player. If a defending player deliberately makes contact with the ball, after it crosses the plane of the try line, the ball is made dead. Play is restarted with a tap kick at the centre of the 10 metre line. Mens tries are worth 1 point or 2 points in the centre scoring box. Womens tries are worth 2 points or 3 points in the centre box.


Attacking Rules:

If the player in possession of the ball, goes to ground or touches the ground, or jumps off both feet, and there is no defender within tagging distance, the referee will call “play on”.


Kicking Rules:

The ball may be kicked in general play, prior to any tag being made, and after any tag.


General Play Kicking Rules:

An attacking player cannot dive on the ball if a kick has been made, unless attempting to score a try. In general play, once the receiving team controls the ball, this team then becomes the attacking team and the same rule applies to that team. This rule applies to all kicking situations, other than attempting to score a try.

If the ball is kicked and crosses the plane of the non-kicking team’s try line and hits the ground, play will restart with a tap kick at the centre of the 10metre line.


Defaults:

If a team is present but does not have enough numbers to take the field they will default the round and this will be scored as a loss. If a team is not present they will default the round and no points will be scored for that round. If a team is not present for three consecutive weeks they will be removed from the remaining seasons draw. If a team is not present on finals day they will not be considered for any prizes or placings.


Cancellations:

Will be posted on the Kaipara Tag website and facebook page before 3pm on game day. Games will only be cancelled if grounds are at risk of damage, the weather is so bad that playing may be dangerous or if a major incedent has happened.


Finals:

Protests must be made on the day at the grounds. No protests will be heard after any finals games. Regluar season points tally will give you a better seeding on finals day. For example, if your team leads the point table during the regular season you will progress past the quarter finals and straight into the semi finals.


Please note these are only the basics. For more in depth rules please visit the NZTFI website.


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GENERAL RULES

FIGHTING OR ANY PHYSICAL CONFRONTATION BETWEEN TEAMS OR INDIVIDUALS WILL NOT BE TOLERATED AS THIS MAY RESULT IN EXPULSION FROM THE MODULE.

• Absolutely NO ‘RING IN’ players will be allowed during the season or during the finals

• NO SLEDGING OR SWEARING ON THE FIELD WILL BE TOLERATED

• All Adult grade players MUST wear correct playing sports shoes. Sprigs and moulded soles may be worn. No metal sprigs

• Sunglasses, Watches and Jewellery CANNOT BE WORN DURING A GAME.

• Playing tops must be tucked into the shorts at all times.

Grading is at Kaipara Tags discretion.  All teams are to attend at least 1 grading night, if a team fails to attend grading a competition points penalty will apply.

REFEREES

As we all know refereeing is a thankless job that we all take for granted. It’s a tough job that requires the referee to be impartial and make their calls ‘as they see it’.

Remember these people are volunteers who give their time willingly, and are only human, so they may make some mistakes, without them there would not be a game.

PLEASE RESPECT THE REFEREES DECISIONS AT ALL TIMES.