Welcome to
SOUTHLAND WATER POLO
JUNIOR WATER POLO RULES - Year 2-3
Team Consist of 6 players in the water at one time 1 goalie and 5 field players.
To defend or throw a player can stand on the ground but jumping isn’t allowed.
You can catch with 2 hands and it's encouraged to throw the ball with 1 hand, but while learning 1 hand will only be enforced for scoring goals.
Games are 20 minutes long – 2 x 9 minute halves
To start the game you line up on the goal line and wait until the referee blows the whistle to start the game. They will put the ball in the water at halfway.
One player swims or walks to get the ball and throws it back to team mates. Then you walk or swim to the other team’s goal and try and score a goal.
A goal is scored when the whole ball passes over the goal line in the goal area.
When a goal is scored you go back to your own half. The team that did not score takes a throw from half way.
You can’t walk with the ball but you can swim or dribble it in front of you.
You can steal the ball from a player dribbling the ball as long as you go for the ball not the player and they have not got the ball under their arm. If the ball is free on the water you can grab it.
If the ball goes over the goal line outside the goal area, when you’re trying to get a goal, a free throw is given to the goalie. But, if it is last touched by the goalie or a person trying to stop the ball you get a corner throw from the two-metre line (red marker/cone) on the referee side of the pool.
Defenders are not allowed within the one-metre mark to defend the goal. Marked by the red cone (Red zone – this helps stop the whole team standing in the goal)
(NB to help spread players in the pool it is recommended that you have 2 defenders, 2 in the middle of the pool and 2 attackers)
The ball can be dribbled by swimming with it, pushing it in front of you or hold the ball under one arm and using the other in a freestyle action. You must pass the ball if you are blocked by a stationary defender. (To promote passing).
When the person with the ball stands to pass the defender must move back 1 metre.
You cannot tackle (take the ball from) another player if they are holding it.
You cannot push the ball under water.
You cannot shoot a goal from a free throw.
The goalie can catch the ball and throw it with two hands. The goalie can’t go past half way.
Players may not play below their age group or in a team that is registered in a lower grade than the team they are registered to play for. Players are not permitted to play in two teams within their age group.
For safety reasons players are not permitted to wear goggles or spectacle glasses of any kind. All jewellery, bracelets, earrings, large hair clasps and piercing must be removed before entering the water.
Supporters are to stay back from the area on the side of the pool the referee is working in.
No abuse from supporters to officials will be tolerated.
JUNIOR WATER POLO RULES - (Main Pool - Year 4-6)
Rule
Description
1.
Seven Players
A team consists of 7 players in the water at one time – 1 goalie and 6 field players. A team can have up to 5 substitutes who can either be interchanged after a goal has been scored and before play has started again OR at any time from their corner of the pool, but only when the player being replaced has reached his/her corner of the pool, so as to ensure there are only 6 field players in play per team at all times.
2.
Game Duration
A game is made up of 2 halves of up to 9 minutes each with teams switching ends at halftime. The break at halftime is approximately 1 minute.
3.
Starting play
To start the game, players line up along their 2 metre marks ( Red Cone). At the referees whistle, the referee drops the ball in the middle of the pool and players move to the centre line. Position is granted to the team who reaches the ball first. The first pass must be backwards to a teammate.
4.
Goal
A goal is scored when the whole ball crosses the line of the front 2 posts (the ball does not need to touch back of net). The ball carrier can only shoot when they are in the attacking half of the court. It is not permissible to shoot from one’s own half.
5.
After A Goal
To start play after a goal is scored, players from each team must return to their own half. The ball starts at halfway with a player from the team who did not score the goal. On the referees whistle, the player with the ball must pass backwards to a team mate and then the game will continue.
6.
Corner Throw
A corner throw (taken from beside the red 2 meter cone) will be awarded if the ball is knocked out of play by a defending player or goalie.
7.
Free Throw Infringements
Minor foul or infringements below will result in a free throw being awarded by the referee. The free throw must be taken from the where the foul occurred or an area not closer to the attacking goal of the team awarded the foul. The player taking the free throw cannot shoot at goal after receiving a foul and defenders cannot interfere with the taking of the free throw.
All of the infringements below will result in a free throw being awarded by the referee.
• A player cannot contact the ball with 2 hands (exception being the goalie)
• A player cannot take the ball under the surface of the water
• A player cannot walk or run with the ball
• A player cannot hit ball with a closed fist
• A player cannot swim on or over an opponent’s legs
• A defensive player cannot contact an attacking player
• An offensive player cannot fend away a defensive player
• Offside play
8.
Major Foul Infringements
Major foul infringements will result in a free throw awarded to the attacking team by the referee and the defending player excluded to his/her team’s corner of the pool for a period of either 20 seconds or when the referee signals the player back into the court of play.
9.
Exclusion Infringements
Aggressive play and use of abusive language are prohibited in the game of Waterpolo and the penalty will be exclusion for the remainder of the game WITH a substitute entering play on signal from referee (aggression is defined as deliberately striking or attempting to strike a fellow player).
10.
Team
Players not in the game are to sit on the team bench or designated bench area. Players are not to wear items such as jewellery, goggles, glasses or anything that could cause harm or injury to another player or yourself.
11.
Coaches
During the game coaches must be situated in the corner of the pool where their team is located and can only move between that corner of pool (up to the 2m cone) and the goal that his/her team is defending.
12.
One Hand Only
Players can use only one hand only to catch, pass, shoot or defend the ball. The exception to this is the goalie, who may use both hands.
13.
No Ball = Walk; Ball = Swim Or Pass
The pool is shallow, (approximately 1 metre) allowing players to stand on the bottom of the pool. Players are permitted to walk along the bottom if they do not have the ball. When defending standing on the ground with 1 hand raised is ok but no jumping up and down for throwing or defending.
However, If in possession of the ball the player must swim or pass.
14.
Ball Under
A player cannot take the ball under the surface of the water. Note that the player whose hand is closest to the ball will be the player deemed to have taken the ball under.
15.
No Contact
A player cannot swim on or over an opponent’s legs, a defensive player cannot contact an attacking player, an offensive player cannot fend away a defensive player – if this occurs, a minor foul/free throw is awarded. NO splashing, sinking, holding or pulling back – or a major foul/exclusion for 20 seconds will be enforced. NO aggressive play (striking or attempting to strike another player) or use of abusive language – this results in exclusion for the remainder of the game with a substitute at the referees signal.
16.
Neutral Throw
When 2 players simultaneously gain possession of the ball, the referee will signal a neutral throw. The 2 players involved face the referee, close to the side of the pool, same side as their goalie; the referee then blows the whistle and throws the ball high in the middle of the 2 players, who attempt to gain possession by jumping and tapping the ball to a player on their team.
17.
Defending with 2 hands up
The referee will award a free throw (minor foul)to the attacking team if any defensive players defending an opposing player in possession of the ball with 2 hands in the air. If any defensive player other than the goalie stops a shot at goal with 2 hands within the 2 metre area, the referee will award a penalty shoot.
18.
Penalty Shot
A penalty shot involves a one on one shot involving the goalie and any player from the attacking team. The goalie must be on the goal line and the attacking player will be stationed 4 metres from the goal. No defending players will be in this space. On the referees whistle the attacking player must shoot immediately without any fake shots.
19.
Spectator or Coach behaviour
NEW RULE The league coordinator will have the right to warn coaches or spectators about abusive behaviour and, if the behaviour continues, request the person to leave the pool facility.